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3D Volume Rendering
3D-Doctor´Â
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3D-Doctor¿¡¼ ±¸ÇöµÈ È¿À²ÀûÀÎ Ray-tracing ¾Ë°í¸®Áò ´öÅÿ¡ ¾î´À °¢µµ¿¡¼µç
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3D-Doctor¿¡¼ Á¦°øÇÏ´Â 3D º¼·ý ·»´õ¸µ ¹æ¹ýµéÀÔ´Ï´Ù.
1.
Grayscale with Opaque Voxels: Image voxels are treated
as opaque and ray traced and shaded using grayscale values.
2.
Grayscale with Transparent Voxels: Voxels are treated
as transparent and ray traced to create 3D rendering.
3.
Color with Opaque Voxels: Color shading is applied
on opaque voxels in volume rendering.
4.
Color with Transparent Voxels: All voxels are treated
as transparent in the ray-tracing process and color shading is applied.
Colors can be changed interactively.
5.
User-Defined Color Map: Volume rendering using a color map defined
based on voxcel values
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CT ½ºÄµ ÀÚ·á·ÎºÎÅÍ »ý¼ºÇÑ »ïÀå ·»´õ¸µ °á°úÀÔ´Ï´Ù.
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