UV
Editor is now modeless, so it is possible to keep it open while working in the
3D views in gameSpace
Selecting faces in 3D
view selects the same faces in the UV Editor, and vice versa
User can set color of
the UV mesh in the UV Editor
Better interface for
breaking the mesh along edges (to disconnect selected faces from the rest of the
UV mesh)
Interface to specify
the resolution of the image exported from UV Editor in cases where no texture is
previously assigned
UV projection tools can
be run with UV Editor opened
Improved stability of UV
Editor
X Format
Handling of material smoothing on X format export improved,
with greater user control over the options on export
Switch to export keyframes from gS added (rather than just
use "step value")
Animation
exported correctly when the object only has kinematic animation
Correct import of shininess value
Correct scaling of object on import
Correct import of DDS texture with transparency
Correct import of hierarchical vertex animation
Vertex animation from binary files correctly read
X files without header read correctly
Option to export texture to different formats and different
resolutions
Conitec 3D Game Studio
Format
Support
for multiple materials per mesh / per hierarchy (as fully implemented as the
current 3D Game Studio format allows, as it is undergoing revision by Conitec)
Animation export for hierarchy objects
gameSpace skeletal animation transformed to
vertex animation for export
Default UV space generated on export if none is
already applied
UV coordinates checked not to intervene with
other textures
'Multiple of 8' constraint for textures size
removed
Textures
no longer have to be square
Automatic suggested animation range on
export
Erroneous scale factor of 0 on export no longer
allowed