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trueSpace

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iSpace

  Home Overview Modeling Surfacing Animation Rendering Specifications
 
 
 

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UV Editor



  • UV Editor is now modeless, so it is possible to keep it open while working in the 3D views in gameSpace
  • Selecting faces in 3D view selects the same faces in the UV Editor, and vice versa
  • User can set color of the UV mesh in the UV Editor
  • Better interface for breaking the mesh along edges (to disconnect selected faces from the rest of the UV mesh)
  • Interface to specify the resolution of the image exported from UV Editor in cases where no texture is previously assigned
  • UV projection tools can be run with UV Editor opened
  • Improved stability of UV Editor
     
 

 X Format





  • Handling of material smoothing on X format export improved, with greater user control over the options on export
  • Switch to export keyframes from gS added (rather than just use "step value")
  • Animation exported correctly when the object only has kinematic animation
  • Correct import of shininess value
  • Correct scaling of object on import
  • Correct import of DDS texture with transparency
  • Correct import of hierarchical vertex animation
  • Vertex animation from binary files correctly read
  • X files without header read correctly
  • Option to export texture to different formats and different resolutions
 

 Conitec 3D Game Studio Format




  • Support for multiple materials per mesh / per hierarchy (as fully implemented as the current 3D Game Studio format allows, as it is undergoing revision by Conitec)
  • Animation export for hierarchy objects
  • gameSpace skeletal animation transformed to vertex animation for export
  • Default UV space generated on export if none is already applied
  • UV coordinates checked not to intervene with other textures
  • 'Multiple of 8' constraint for textures size removed
  • Textures no longer have to be square
  • Automatic suggested animation range on export
  • Erroneous scale factor of 0 on export no longer allowed
  • Plain color materials now exported correctly
  • Meters to inches conversion for meshes

 

 

Puppeteer





  • Greater stability
  • Improved messages in the event of an error