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Total Game Content
Authoring
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Modeling
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- Polygon editing and
advanced sweeps
- Selective Subdivision
Surfaces
- 3D primitives with Magic
Ring control
- Boolean operations
- Chamfers and Fillets
- Bend, Taper, and Skew
deform tools
- Full color-coded Layers
support
- Polygonal and spline based
drawing
- Shelling and Mirrored
Modeling
- Vertex weld and
erase
- Drawing on 3D
objects
- Geometry paint
- Organic deformation
- Global and interactive
replace
- Snapping
- Radial, Grid, and Spline
array tools
- Accurate collision
detection
- TrueType text
- Level of
detail
- Polygon
reduction
- Real world dimensions and
units
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Surfacing
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- Sophisticated UV Editor for advanced texture placement
- Material editor
with IIR support
- Real time UV
mapping controls
- UV unwrapper
with
Slice
- Breaking and welding of
vertices in a UV map
- UV Paint
- Layered
materials
- Shader
Libraries
- Advanced shaders
(color, reflectance, transparency, displacement,
background )
- 3D paint
- Alpha-channel
for transparency
- Simbiont
procedural shaders
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Rendering
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- Ray tracing for
reflections and refraction
- Hard and soft
shadows
- Image-based lighting
- Motion blur
- Anti-aliased
textures
- Adaptive
anti-aliasing
- 8,000 x 8,000
pixel resolution
- Spot, local, and
infinite lights
- Unlimited
cameras
- Area
rendering
- Light emitting
objects
- Multi processor
support
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Animation
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- KeyFrame Editor for Non
Linear Animation (NLA) through use of
Clips
- Hierarchical
animation
- Bones with deformable skin
and muscles
- Vertex animation on
polyhedra and subdivision surfaces
- Function Curves
- Mirror
and edit skeletons and attached
meshes
- Animatable parameters for
array tools and taper, bend, and skew
tools
- Scene Editor with
soundtracks and layer paint
- Sounds attached to objects
for dynamic rendering of the audio track of a
scene with Doppler shift and attenuation
- Advanced material
animation, and animated textures (AVI)
- Spline-based paths
- Animation preview
- Animatable deformations,
materials, lights, cameras, etc
- Curve to Animation Path
conversion
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Scripting
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- Scripting using the Python
language
- Prototype game behaviors
and actions
- Create entire 'mini-games'
in gameSpace
- Access the gameSpace API,
to write plug-ins
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3D Interface
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- Real
time, perspective, direct manipulation via 3D
controls
- Integrated visual asset libraries
- Fully
customizable toolbars and work configuration
libraries
- Icon
Helper, Hot key assignment
- Advanced selection tools
- Image
Browser
- Context Editing
- Traditional 4-view
- Face
accurate Object Picking
- Per-object Notebook Display
- Per
object setting of real time display draw
mode
- Mixed
mode object display
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Importing and / or
Exporting
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Game Development Software
:
-
Conitec A6
- Blitz3D
- Torque
- DirectX (.X) for DarkBASIC support
amongst others
Modifiable Game Formats :
Other
Game Relevant Formats :
-
Milkshape (ms3d)
- 3DS
Max (.asc, .3ds)
- Viewpoint (.mtx)
- Autocad (.dxf)
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Resources
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- A collection of pre-made models to
get you started
- More models, textures, and more, to
be available as gameSpace grows.
- A Caligari supported community for
all gameSpace users.
- Tutorials, not only from Caligari but
also from 3D Buzz.
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Hardware Acceleration
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- Third generation
D3D/OpenGL-based rendering engine
- Intel
Pentium3, Pentium4, and AMD 3DNOW! CPU
optimization
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System Requirements
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