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Caligari Software

 

trueSpace

gameSpace

iSpace

  Home Overview Modeling Surfacing Animation Rendering Specifications
 
 
 

Total Game Content Authoring



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Modeling





  • Polygon editing and advanced sweeps
  • Selective Subdivision Surfaces
  • 3D primitives with Magic Ring control
  • Boolean operations
  • Chamfers and Fillets
  • Bend, Taper, and Skew deform tools
  • Full color-coded Layers support
  • Polygonal and spline based drawing
  • Shelling and Mirrored Modeling
  • Vertex weld and erase
  • Drawing on 3D objects
  • Geometry paint
  • Organic deformation
  • Global and interactive replace
  • Snapping
  • Radial, Grid, and Spline array tools
  • Accurate collision detection
  • TrueType text
  • Level of detail
  • Polygon reduction 
  • Real world dimensions and units

 Surfacing




  • Sophisticated UV Editor for advanced texture placement
  • Material editor with IIR support
  • Real time UV mapping controls 
  • UV unwrapper with Slice
  • Breaking and welding of vertices in a UV map
  • UV Paint
  • Layered materials
  • Shader Libraries 
  • Advanced shaders (color, reflectance, transparency, displacement, background )
  • 3D paint
  • Alpha-channel for transparency 
  • Simbiont procedural shaders

 Rendering




  • Ray tracing for reflections and refraction
  • Hard and soft shadows
  • Image-based lighting
  • Motion blur
  • Anti-aliased textures
  • Adaptive anti-aliasing
  • 8,000 x 8,000 pixel resolution 
  • Spot, local, and infinite lights
  • Unlimited cameras
  • Area rendering 
  • Light emitting objects
  • Multi processor support

Animation


  • KeyFrame Editor for Non Linear Animation (NLA) through use of Clips
  • Hierarchical animation
  • Bones with deformable skin and muscles
  • Vertex animation on polyhedra and subdivision surfaces
  • Function Curves
  • Mirror and edit skeletons and attached meshes
  • Animatable parameters for array tools and taper, bend, and skew tools
  • Scene Editor with soundtracks and layer paint
  • Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation
  • Advanced material animation, and animated textures (AVI)
  • Spline-based paths
  • Animation preview
  • Animatable deformations, materials, lights, cameras, etc
  • Curve to Animation Path conversion

Scripting



  • Scripting using the Python language
  • Prototype game behaviors and actions
  • Create entire 'mini-games' in gameSpace
  • Access the gameSpace API, to write plug-ins

 

3D Interface



  • Real time, perspective, direct manipulation via 3D controls
  • Integrated visual asset libraries
  • Fully customizable toolbars and work configuration libraries
  • Icon Helper, Hot key assignment
  • Advanced selection tools
  • Image Browser
  • Context Editing
  • Traditional 4-view
  • Face accurate Object Picking
  • Per-object Notebook Display
  • Per object setting of real time display draw mode
  • Mixed mode object display

Importing and / or Exporting




Game Development Software :
  • Conitec A6

  • Blitz3D
  • Torque
  • DirectX (.X) for DarkBASIC support amongst others

Modifiable Game Formats :

  • Quake 2 (md2) and Quake 3 (md3)

  • Half Life
  • Unreal Tournament 2003
  • Export through included Milkshape - Genesis 3D BDV, Genesis 3D MOT, Unreal / UT 3D, The Sims SKN, GenEdit 3dt exporter, No-one Lives Forever ABC, Vampire : The Masquerade NOD, RAW

Other Game Relevant Formats :

  • Milkshape (ms3d)

  • 3DS Max (.asc, .3ds)
  • Viewpoint (.mtx)
  • Autocad (.dxf)

 

Resources



  • A collection of pre-made models to get you started
  • More models, textures, and more, to be available as gameSpace grows.
  • A Caligari supported community for all gameSpace users.
  • Tutorials, not only from Caligari but also from 3D Buzz.

Hardware Acceleration



  • Third generation D3D/OpenGL-based rendering engine 
  • Intel Pentium3, Pentium4, and AMD 3DNOW! CPU optimization

System Requirements



  • Windows 95, 98, ME, NT 4, 2000, or XP  
  • AMD Athlon or Pentium 120 (Pentium4 or AMD K7 recommended)  
  • 64 MB RAM (128MB or more recommended) 
  • 50 MB free hard disk space 
  • 3D video card with at least 16MB of video memory and D3D or OGL drivers